Game Design Blog: Malevolence Podcast Roundup (21-24)
I’ve been lax in updating the site due to work commitments these past few weeks, mostly slaving away at Frontiers and loving it, but here I am with a few minutes of free time to make sure you know I’m still around and keeping the podcasts coming! So without further ado: Episode 21: The Golden Age of Video Games, featuring the legendary John Passfield! Episode 22: Why Steam Greenlight Sucks Episode 23: The One With Tim Curry In, featuring Tim Curry! Episode 24: Video Gaming, Sports and the...
read moreSCC Con Report & Upcoming Stuff
Hello everybody! I just got back from Space City Con in Houston, plus an extra day of slacking off, but now I’m home again and we return to business as usual. Well, mostly. I met a lot of great people at SCC! Thanks to everyone who came to the Gryphonwood booth and talked to us, it’s really rewarding to see the actual readers in person and to watch them get more and more interested as they check out our books. Especially mine. 😉 I ended up selling a whole bunch of STREET trilogies, as well as a few doubles and singles. We barely...
read moreGame Design Blog: Malevolence Podcast Ep 19 & 20
Episode 19: The Art Development Cycle and a Bunch of Random Stuff Episode 20: Creative Obligation, or What Do You ‘Owe’ the Fans
read moreEND
The last segment is posted. STREET has officially reached its end after a six and a half year run. Exactly 78 months ago to the day, I posted the first two chapters on the old website and let this story out into the ether. I’m still struggling to believe that we’re here now, at the finish line, and this chapter of my life is over. Well, almost over. I’ll be working for the next few weeks on the edited, polished version of the Precognition manuscript, which will go up here on the website when the paperback is released by...
read moreGame Design Blog: Malevolence Podcast Ep 17 & 18
I’ve been so wrapped up in Precognition stuff that I forgot to post last week’s podcast! So here it is, along with this week’s podcast, both of which are fantastic. Episode 17: The Best and Worst Games Ever! Episode 18: Randomness and Generation
read moreTrilogy’s End
Well, everyone, this is it. Time to really wrap this baby up. Today begins Part 65, the ending and epilogue. In the tradition of ending STREET books, I’ll be releasing more than the usual number of segments over the next week or two, smaller vignettes which are going to finish up each character arc one by one. I hope you’ve enjoyed the ride; it’s been close to six years since I started working on STREET, and boy has it been a rollercoaster! My life is immeasurably different now than when I started. Back then, I couldn’t...
read moreGame Design Blog: Malevolence Podcast Ep 16
This episode is on the nature of infinity in Malevolence and how we deal with it, featuring various insightful questions from our lovely community!
read moreGame Design Blog: Malevolence Podcast Ep 15
Another week, another podcast. This time our special guest is Nyssa Norton, and our topic is Developmental Psychology & Video Games. So if you have a kid, or if you ever plan to have kids, you should listen to this stuff. It was definitely an interesting discussion for me!
read moreGame Design Blog: Malevolence Podcast Ep 14
Part 2 of our Tips & Tricks for Indie Devs! If you want to make an indie game, this is definitely good stuff to hear and keep in mind.
read moreGame Design Blog: Malevolence Podcasts 10-13
For your listening pleasure, here are the past month’s Malevolence podcasts, all in one go! Episode 10: Sequels & Stagnation Episode 11: Indie Games & The Indie Scene, featuring special guest star Sami Maaranen, developed of The UnReal World! Episode 12: Characterisation: Writing, Acting & More, featuring guest star Karen Kahler, voice actress for Malevolence and many other projects. Episode 13: Your (First) Indie Game: Tips & Tricks For The Aspiring...
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