We’re Back!

Posted by on 27 May 2013 in Blog | 0 comments

Okay, the short version is this: Remember when I posted a few months ago that things had been sucky on the writing front because of meds? Well, my doc had me trying a different kind of pill and I ran into the same damn problem. Now I am off my meds again and feeling much better. As evidence, tonight I finally kicked the nasty case of STREET-block I’ve had these past two months. A new segment is up, and we’re really on the final stretch. This book is going to get finished if it kills me.

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Game Design Blog: Malevolence Podcast Ep 9

Posted by on 23 Apr 2013 in Blog, Malevolence, podcast | 0 comments

A thoughtful discussion between Alex and myself about the concept of Emergent Player Behaviour, or using games for things they were not originally designed!

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Game Design Blog: Malevolence Podcast Ep 8

Posted by on 23 Apr 2013 in Blog, Malevolence, podcast | 0 comments

Featuring guest Alistair Doulin from Bane Games, in this episode we discuss the future of gaming and especially gaming hardware such as the upcoming Oculus Rift.

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Game Design Blog: Malevolence Podcast Ep 7

Posted by on 23 Apr 2013 in Blog, Malevolence, podcast | 0 comments

Damn, I’ve been bad about updating the site lately! Still working to get on top of meds and other shit. Fortunately the Malevolence podcast thunders on. This one is about art direction in games, featuring guest artist Carrie Oglesby.

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Game Design Blog: Malevolence Podcast Ep 6

Posted by on 25 Mar 2013 in Blog, Malevolence, podcast | 0 comments

Another Malevolence podcast is finished, this one carrying the topic of ‘Casual’ Games. Fun and games all around. See what you think!

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Game Design Blog: Malevolence Podcast Ep 5

Posted by on 16 Mar 2013 in Blog, Malevolence, podcast | 0 comments

Sadly I couldn’t get this week’s STREET segment in order in time, but we’ll be back next week, and in the meantime there’s a new episode of the Malevolence podcast to enjoy. This week was tons of fun, a great chat with Alex and the lead beta tester on Malevolence, Mark Shuttleworth — many secrets are revealed about the process of development and how a video game goes from idea to finished product and all the heartache along the...

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Game Design Blog: Malevolence Podcast Ep 4

Posted by on 10 Mar 2013 in Blog, Malevolence, podcast | 0 comments

This week’s podcast is ready and uploaded! Our topic is sex and sexism in videogames, and with any luck we’ve done a good job of talking about it. You be the judge. Voila!

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Game Design Blog: Malevolence Podcast Ep 3

Posted by on 2 Mar 2013 in Blog, Malevolence, podcast | 0 comments

Another episode of the podcast is out, and available for your entertainment. Or enragement. Up to you!

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Game Design Blog: Malevolence Podcast 2 (&1)

Posted by on 25 Feb 2013 in Blog, Malevolence, podcast | 0 comments

Haven’t mentioned this on the website yet, but I am currently doing a series of podcasts with the creator of Malevolence: The Sword of Ahkranox, Alex Norton. It’s fast becoming a really cool show with all kinds of MSOA news, as well as discussion of games and indie development. You should check it out, and for that reason I have provided you with links to us on YouTube! Just a quick note: Don’t be intimidated by their length! Due to a YouTube bug, these files are listed as twice as long as they actually are. Episode 1 is...

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Game Design Blog: Writing Malevolence

Posted by on 28 Jan 2013 in Blog, Malevolence, News & Updates, podcast | 0 comments

Lead writer Ryan A. Span talks about his experience developing for Malevolence: The Sword of Ahkranox. Trying out this podcasting thing. Bear with me while I make it work!

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