Episode 19: The Art Development Cycle and a Bunch of Random Stuff Episode 20: Creative Obligation, or What Do You ‘Owe’ the Fans
Read MoreEND
The last segment is posted. STREET has officially reached its end after a six and a half year run. Exactly 78 months ago to the day, I posted the first two chapters on the old website and let this story out into the ether. I’m still struggling to believe that we’re here now, at the finish line, and this chapter of my life is over. Well, almost over. I’ll be working for the next few weeks on the edited, polished version of...
Read MoreGame Design Blog: Malevolence Podcast Ep 17 & 18
I’ve been so wrapped up in Precognition stuff that I forgot to post last week’s podcast! So here it is, along with this week’s podcast, both of which are fantastic. Episode 17: The Best and Worst Games Ever! Episode 18: Randomness and...
Read MoreTrilogy’s End
Well, everyone, this is it. Time to really wrap this baby up. Today begins Part 65, the ending and epilogue. In the tradition of ending STREET books, I’ll be releasing more than the usual number of segments over the next week or two, smaller vignettes which are going to finish up each character arc one by one. I hope you’ve enjoyed the ride; it’s been close to six years since I started working on STREET, and boy has it...
Read MoreGame Design Blog: Malevolence Podcast Ep 16
This episode is on the nature of infinity in Malevolence and how we deal with it, featuring various insightful questions from our lovely community!
Read MoreGame Design Blog: Malevolence Podcast Ep 15
Another week, another podcast. This time our special guest is Nyssa Norton, and our topic is Developmental Psychology & Video Games. So if you have a kid, or if you ever plan to have kids, you should listen to this stuff. It was definitely an interesting discussion for me!
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