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Serial 2.0

A new year dawns for STREET! Remodelling the site is still ongoing, but in the meantime, the new yearly serial run has now officially begun! It’s all set up and scheduled in advance so that updates will come out like clockwork, one minute past midnight on Mondays. The RSS feed should be live again too, for those of you who use RSS, keeping you posted when updates come online. Ah, technology. As I’ve said before, Empathy will...

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10 Days Till Reset

Lo and behold! The fully-edited whole of STREET has now been uploaded in chapters/parts, rather than individual segments. But it’s only going to stay up for 10 more days. At the end of the 14th, we’re going back to our serial run! Let me explain my plan for this. This time around, I don’t want to make people wait huge amounts of time for the story; 6.5 years is too long to run a trilogy. Instead we’re going to keep...

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At Last! Website Changes.

As I’ve said previously, I’m going to be working on reshaping streetofeyes.com into a more personal website for all my writing-related stuff, rather than simply a platform for STREET. Hoping to get that done over the next month in preparation for the big serial relaunch. So, if you’re browsing the site and see anything that looks weird or is non-functional, please let me know ASAP at cs@streetofeyes.com. Either way, on the...

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Precognition Is Out!

This took way longer than it should, thanks to job and other high-priority stuff, but Precognition is finally hitting the shelves of the internet! Feast your eyes ‘pon our paperback: http://www.amazon.com/Precognition-Street-3-Ryan-Span/dp/1940095115/ref=sr_1_2?s=books&ie=UTF8&qid=1385366405&sr=1-2 Or our Kindle...

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What’s Going On in the STREET

For those of you who don’t follow me personally on Facebook (and not the badly-maintained Facebook page which I’m going to start phasing out), I wanted to do a post about everything that’s been going on! 1. We have a cover! Artist Jan Pospisil, who did a wonderful job on Empathy and Precognition, returned once again to knock Precognition out of the park. I’m very pleased and will be sharing a preview of it soon! 2....

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Game Design Blog: Malevolence Podcast Roundup (25-27)

Another collection of podcast episodes for you to enjoy! Episode 25: Game Design, Game Design, Game Design Episode 26: Modding, Art and Unnecessary Rudeness (on our part) Episode 27: Top 5 Video Game...

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Game Design Blog: Malevolence Podcast Roundup (21-24)

I’ve been lax in updating the site due to work commitments these past few weeks, mostly slaving away at Frontiers and loving it, but here I am with a few minutes of free time to make sure you know I’m still around and keeping the podcasts coming! So without further ado: Episode 21: The Golden Age of Video Games, featuring the legendary John Passfield! Episode 22: Why Steam Greenlight Sucks Episode 23: The One With Tim Curry...

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SCC Con Report & Upcoming Stuff

Hello everybody! I just got back from Space City Con in Houston, plus an extra day of slacking off, but now I’m home again and we return to business as usual. Well, mostly. I met a lot of great people at SCC! Thanks to everyone who came to the Gryphonwood booth and talked to us, it’s really rewarding to see the actual readers in person and to watch them get more and more interested as they check out our books. Especially mine....

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Game Design Blog: Malevolence Podcast Ep 19 & 20

Episode 19: The Art Development Cycle and a Bunch of Random Stuff Episode 20: Creative Obligation, or What Do You ‘Owe’ the Fans

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END

The last segment is posted. STREET has officially reached its end after a six and a half year run. Exactly 78 months ago to the day, I posted the first two chapters on the old website and let this story out into the ether. I’m still struggling to believe that we’re here now, at the finish line, and this chapter of my life is over. Well, almost over. I’ll be working for the next few weeks on the edited, polished version of...

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Game Design Blog: Malevolence Podcast Ep 17 & 18

I’ve been so wrapped up in Precognition stuff that I forgot to post last week’s podcast! So here it is, along with this week’s podcast, both of which are fantastic. Episode 17: The Best and Worst Games Ever! Episode 18: Randomness and...

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Trilogy’s End

Well, everyone, this is it. Time to really wrap this baby up. Today begins Part 65, the ending and epilogue. In the tradition of ending STREET books, I’ll be releasing more than the usual number of segments over the next week or two, smaller vignettes which are going to finish up each character arc one by one. I hope you’ve enjoyed the ride; it’s been close to six years since I started working on STREET, and boy has it...

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Game Design Blog: Malevolence Podcast Ep 16

This episode is on the nature of infinity in Malevolence and how we deal with it, featuring various insightful questions from our lovely community!

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Game Design Blog: Malevolence Podcast Ep 15

Another week, another podcast. This time our special guest is Nyssa Norton, and our topic is Developmental Psychology & Video Games. So if you have a kid, or if you ever plan to have kids, you should listen to this stuff. It was definitely an interesting discussion for me!

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Game Design Blog: Malevolence Podcast Ep 14

Part 2 of our Tips & Tricks for Indie Devs! If you want to make an indie game, this is definitely good stuff to hear and keep in mind.

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Game Design Blog: Malevolence Podcasts 10-13

For your listening pleasure, here are the past month’s Malevolence podcasts, all in one go! Episode 10: Sequels & Stagnation Episode 11: Indie Games & The Indie Scene, featuring special guest star Sami Maaranen, developed of The UnReal World! Episode 12: Characterisation: Writing, Acting & More, featuring guest star Karen Kahler, voice actress for Malevolence and many other projects. Episode 13: Your (First) Indie...

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We’re Back!

Okay, the short version is this: Remember when I posted a few months ago that things had been sucky on the writing front because of meds? Well, my doc had me trying a different kind of pill and I ran into the same damn problem. Now I am off my meds again and feeling much better. As evidence, tonight I finally kicked the nasty case of STREET-block I’ve had these past two months. A new segment is up, and we’re really on the final...

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Game Design Blog: Malevolence Podcast Ep 9

A thoughtful discussion between Alex and myself about the concept of Emergent Player Behaviour, or using games for things they were not originally designed!

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Game Design Blog: Malevolence Podcast Ep 8

Featuring guest Alistair Doulin from Bane Games, in this episode we discuss the future of gaming and especially gaming hardware such as the upcoming Oculus Rift.

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Game Design Blog: Malevolence Podcast Ep 7

Damn, I’ve been bad about updating the site lately! Still working to get on top of meds and other shit. Fortunately the Malevolence podcast thunders on. This one is about art direction in games, featuring guest artist Carrie Oglesby.

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